Arithromancer Wizard Subclass (D&D 5e Homebrew)
A Wizard Who Treats Magic Like Math
Most wizards in Dungeons & Dragons learn spells as fixed formulas—reliable, repeatable, and safe.
Arithromancers don’t.
The Arithromancer is a homebrew wizard subclass for D&D 5e built around a simple idea: magic is a system. Every spell has variables. Every casting introduces stress. And with the right knowledge, a wizard can push beyond normal limits—at a cost.
If you enjoy high-risk spellcasting, tactical decision-making, and wizard builds that reward system mastery, this subclass is designed for you.
What Is an Arithromancer?
An Arithromancer is a wizard who studies:
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Magical energy flow
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Arcane efficiency and waste
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Spellcasting tolerances and failure points
Instead of asking “Can I cast this spell?”, an Arithromancer asks:
“How much can the system handle before it breaks?”
In-world, these wizards are often:
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Experimental arcanists and arcane engineers
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Controversial figures in magical academies
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Responsible (or blamed) for unstable magic zones
This subclass pairs perfectly with campaigns that emphasize arcane consequences, magical environments, and wizard politics.
Arcane Tradition: Arithromancy (Wizard Subclass)
Level 2 Feature: Arcane Modeling
You understand spells as equations rather than static effects.
When you cast a wizard spell of 1st level or higher, you may choose one of the following benefits:
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Increase the spell’s range by 50%
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Increase the spell’s duration by 50% (rounded down, minimum 1 round)
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Increase one damage die by one size (d6 → d8, etc.)
After the spell resolves, you take force damage equal to the spell’s level.
Design Intent:
This feature trades reliability for power. It scales naturally and reinforces the arithromancer’s risk-reward identity.
Level 2 Feature: Field Sensitivity
Your studies attune you to fluctuations in magical energy.
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You gain proficiency in Arcana if you don’t already have it
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You have advantage on Arcana checks related to:
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Active spell effects
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Magical terrain or anomalies
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Ley lines, dead magic zones, or arcane instability
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Additionally, when you cast detect magic, you perceive relative magical intensity, allowing the DM to describe areas of high or low magical pressure.
Level 6 Feature: Controlled Overload
You have learned how to safely exceed standard spell limits—briefly.
When you cast a spell, you may treat it as if cast using a spell slot one level higher, without expending a higher-level slot.
After casting, make a Constitution saving throw (DC 10 + the spell’s original level):
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Success: No additional effect
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Failure: You gain one level of exhaustion
You may use this feature a number of times equal to your Intelligence modifier (minimum 1) per long rest.
Why this Works:
Exhaustion is a meaningful cost that discourages abuse while enabling clutch moments.
Level 10 Feature: Arcane Feedback Loop
You can reclaim excess magical energy from nearby spellcasting.
When a creature you can see within 60 feet casts a spell of 1st level or higher, you may use your reaction to:
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Gain temporary hit points equal to twice the spell’s level, or
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Reduce the damage of that spell against one target by an amount equal to your wizard level
You are not countering the spell—only siphoning its inefficiencies.
Level 14 Feature: Reality as an Equation
At the peak of your studies, you briefly force magic into a perfectly predictable state.
Once per long rest, when you cast a spell:
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Treat all dice rolled for the spell as their average value (rounded up)
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Creatures making saving throws against the spell do so without advantage or disadvantage
For the next round, magical effects within 30 feet of you feel unnaturally stable and precise.
After using this feature, you immediately gain one level of exhaustion.
Narrative Payoff:
This feature creates unforgettable moments where magic feels too perfect—and reminds the table why such precision is dangerous.
Playing an Arithromancer at the Table
For Players
Arithromancers excel when players:
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Track risk and resource management carefully
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Lean into magical analysis during roleplay
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Treat exhaustion and backlash as story tools
Common roleplay themes:
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Meticulous preparation
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Detached or clinical language
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Moral tension over long-term magical harm
For Dungeon Masters
This subclass gives DMs:
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Justification for unstable magic zones
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Tools to escalate arcane consequences organically
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A reason magical disasters have repeatable causes
Arithromancers are excellent:
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Quest initiators
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Problem solvers in magical crises
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Foreshadowing tools for arcane catastrophes
Is the Arithromancer Balanced?
From a design standpoint:
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Damage increases are limited and conditional
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Exhaustion serves as a strong limiter
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Power spikes are deliberate, not passive
This subclass sits comfortably alongside official wizard traditions while offering a distinct identity focused on system mastery and consequence-driven play.
Why This Wizard Subclass Resonates
Players gravitate toward the Arithromancer because it:
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Makes spellcasting feel intentional
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Rewards smart play over raw power
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Encourages narrative consequences
For DMs, it turns magic from a background assumption into an active part of the story.
Final Thoughts: When Magic Becomes a Solvable Problem
The Arithromancer isn’t about breaking D&D’s rules.
It’s about understanding them deeply enough to know where they bend.
If your campaign treats magic as a living system—and if your players enjoy walking the edge between brilliance and catastrophe—this wizard subclass will feel right at home.
Thanks for reading. Until Next Time, Stay Nerdy!!








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